Edukasi Literasi Gizi Berbasis EthnoSTEM-Gamifikasi untuk Guru dan Siswa SMP dalam Mendukung Program Makan Bergizi Gratis
DOI:
https://doi.org/10.58266/jpmb.v4i3.1208Keywords:
Literasi Gizi, EthnoSTEM, Gamifikasi, Program Makan Bergizi Gratis: PKMAbstract
Program Makan Bergizi Gratis (MBG) merupakan program prioritas nasional pemerintahan Indonesia periode 2024-2029 yang menargetkan 82,9 juta peserta didik dengan anggaran 71 triliun rupiah. Namun, implementasinya menghadapi tantangan berupa minimnya edukasi literasi gizi yang menyertai pemberian makanan, sehingga siswa hanya menjadi penerima pasif. SMP Al Ijtihad Cimayang Kabupaten Bogor sebagai mitra pengabdian menghadapi permasalahan tersebut, meliputi: belum tersedianya media edukasi gizi yang kontekstual, guru IPA belum mampu mengintegrasikan pembelajaran gizi dengan kearifan lokal pangan, serta rendahnya literasi gizi siswa. Solusi yang ditawarkan adalah edukasi literasi gizi berbasis EthnoSTEM-Gamifikasi, mencakup: pelatihan guru IPA, sosialisasi literasi gizi melalui Card Game Edukatif berbasis EthnoSTEM, dan pendampingan penggunaan modul serta card game dalam mendukung program MBG. Metode pelaksanaan menggunakan pendekatan participatory action melalui workshop sehari dengan peserta 5 guru IPA dan 20 siswa kelas VIII. Target luaran meliputi peningkatan pengetahuan guru minimal 80%, peningkatan literasi gizi siswa minimal 75%, tersedianya media edukasi di sekolah mitra, serta publikasi ilmiah. Kegiatan ini merupakan diseminasi hasil penelitian dosen yang telah menghasilkan Modul IPA dan Card Game Edukatif berbasis EthnoSTEM yang telah tervalidasi. Program ini diharapkan menjadi model edukasi gizi yang dapat direplikasi di sekolah pelaksana MBG lainnya.
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