Optimalisasi Kompetensi Guru dalam Pemanfaatan Generative AI untuk Media Pembelajaran Kartun 3D Untuk Pembelajaran Mendalam
DOI:
https://doi.org/10.58266/jpmb.v5i2.1875Keywords:
Generative Artificial Intelligence, Kompetensi Guru, Learning By Doing, Media Kartun 3D, Pembelajaran MendalamAbstract
Transformasi digital menuntut guru sekolah dasar memiliki kompetensi dalam memanfaatkan teknologi untuk menghasilkan media pembelajaran yang kreatif, kontekstual, dan sesuai dengan kebutuhan peserta didik. Mitra kegiatan, yaitu Gugus Dewi Kunthi Gunungpati, menghadapi keterbatasan dalam pemanfaatan teknologi untuk mengembangkan media pembelajaran interaktif, khususnya media kartun tiga dimensi berbantuan kecerdasan buatan generatif. Kegiatan ini bertujuan memperkuat kompetensi guru dalam memanfaatkan kecerdasan buatan generatif untuk mengembangkan media pembelajaran yang mendukung pembelajaran mendalam melalui prinsip mindful, meaningful, dan joyful learning. Kegiatan melibatkan 130 guru dari 10 sekolah dasar dengan pendekatan partisipatif-kolaboratif dan learning by doing melalui identifikasi kebutuhan, pelatihan, praktik pengembangan media, penerapan pembelajaran, pendampingan, dan evaluasi. Hasil menunjukkan peningkatan rata-rata skor kompetensi dari 10 pada pre-test menjadi 90 pada post-test dengan nilai N-Gain sebesar 0,89 dalam kategori tinggi. Seluruh 130 guru juga berhasil menghasilkan satu media kartun 3D sehingga terbentuk 130 produk. Kegiatan menghasilkan peningkatan kapasitas guru, produk media pembelajaran, serta penguatan komunitas praktik melalui Kelompok Kerja Guru. Program ini memberikan nilai tambah melalui integrasi kecerdasan buatan generatif, pengembangan media, dan pembelajaran mendalam dalam satu model pemberdayaan yang dapat dikembangkan dan direplikasi.
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